

To the Moon was a personal project inspired by NASA's Artemis mission and the announcement that, for the first time, a woman would be part of a mission to the Moon.
That immediately became the heart of the story. Instead of focusing on the mission itself, I wanted to tell it through the eyes of a young girl growing up with a dream that suddenly felt possible.
From the beginning, the goal was clear: create something visually beautiful while conveying a genuine sense of hope and achievement.
Every illustration was designed specifically for the project, balancing a soft, with cinematic lighting and composition. The challenge wasn't simply making each frame look good on its own, but making every scene support the emotion of the story from beginning to end.





Animation was where the illustrations truly came to life.
Small details became surprisingly important. The wagging tail of the dog in the opening scene, the subtle facial expressions of the young astronaut, the timing of each movement and the interaction between light and the characters were all carefully crafted to make the world feel believable and emotionally engaging.
Rather than relying on constant movement, the focus was on choosing the right movement at the right moment.
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The final stage was all about refinement.
This meant revisiting scene timing, adjusting colors, improving transitions and polishing some of the most technically demanding shots, especially the sequence where the character reaches out and gently holds the Moon.
Those final adjustments often go unnoticed, but they played an important role in giving the film the rhythm and emotional tone I was aiming for.
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I hope you enjoy watching it as much as I enjoyed creating it.
2D explainers, 3D experiences, polished video edits.
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